Suma
A social wellbeing app designed to help people step away from their screens and reconnect with real-world experiences through personalized, accessible activities.
UX Research, UI design, brand identity
Mental health, productivity
Content

For many young people, screen time has become part of almost every aspect of daily life. Even moments that are supposed to be used for rest are often filled with scrolling, notifications and digital content.
Our key question became:
When was the last time you were genuinely bored?
We live in an increasingly stimulated society, where technology and productivity occupy our attention. When we finally have a moment to stop, our phones often become the default form of entertainment and relaxation, this makes experiencing real disconnection difficult.
After several rounds of iteration, we reached a strong definition phase that helped us translate our research findings into more consistent interface solutions.
Turning disconnection into something rewarding.
Suma creates a positive feedback loop between reducing screen time and discovering offline experiences.
When users activate Rest Mode, selected apps are blocked for a set period. While they remain disconnected, they collect points that can later be exchanged for activities available within the platform.
These activities are designed to encourage users to spend time away from their screens.
Our visual identity:
Simple, approachable and playful.
Instead of presenting digital wellbeing as something strict or disciplinary, we used a playful distinctive visual language, combining illustrations and graphic elements that coexist in the interface.
The aim was to make users want to interact with Suma, rather than feel that the app was telling them what they could and could not do.
One of my biggest takeaways was learning to separate my initial interpretation of a problem from what users actually experience, even if it takes reiterating to the very beginning of the design process.
Good design rarely comes from getting the answer right on the first attempt. It comes from being willing to question your assumptions and let research change the direction of the project.
Ultimately, Suma reinforced something I now consider essential to my design process:
The solution should evolve with what we learn.







